You will generally see archers as a follow up to a Man at arms rush but it can also be really strong if supported by towers. Navigate the dangerous waters of politics and diplomacy as you build up your provinces and conquer foreign lands. At higher levels, that strategy man be a problem due to not being able to attack the enemy due to those walls. Man at arms in to scouts can be good at low to mid levels as players don’t generally wall around the resources that are being collected. Once you have completed the initial rush, you can follow up with a different rush, such as archers or towers. Once upgraded, you will want to cause as much damage as possible to your opponent as there has been quite a big investment in resources in getting them, so you need to make them count. Then, you will upgrade them to Man at arms at the barracks. They borrow several gameplay mechanics seen in other real-time strategy games such as Starcraft and Star Wars Galactic Battlegrounds, making Gurjaras a good civilization for players who are familiar with mechanics seen in both real-time strategy games. You’re also able to create militia fairly early in the game and send them to the enemy base to prevent walls from being made. The Gurjaras are a camel and cavalry civilization introduced in Age of Empires II: Definitive Edition - Dynasties of India. This is a really strong strategy as the Man at arms is the strongest unit in the Feudal Age. Here you will find different AOE2 build orders that involve a Man at Arms rush.
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